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Glossary

A plain glossary of game terms, plus the spelling variants you will see in chat and in auto-captioned videos.


Name variants

These guides use the first spelling, which follows the published roster. The rest are variants you will encounter.

Heroes

  • Bach — also Bock, Buck, Bot
  • Vela — also Vila, Bella
  • Fros — also Frose, Froze, Frozen
  • Reysa — also Raisa, Rasa
  • Lia — also Leah
  • Noel — also Noah (the official server's own gear-priority list says "Noah" while its roster says Noel; treated as one hero)
  • Ezrick — also Ezrik
  • Akali — also Akachi
  • Nyra — also Nira
  • Quanti — also Quan Ti
  • Guru-001 — also Guru, Guardian 001
  • Scarlet, Oracle, Hermione, Elias, Pete, Melinda, Luna, Star, Penny, Rick, Corvus, Alina, Blaze — spelled consistently

Terms

  • Faction — written and spoken as "fraction" in game and in the source material. Same thing.
  • Guardian Altar — appears as Gurdian Altar, Gerdian Alter
  • Armored Tricera — video guides call it "Rock Tricera"
  • Entombed Solpolis — badly mangled in auto-captions
  • Regal Medal — appears as "Metal Regal"
  • Ketzel Kawad — spelling uncertain
  • ELO — rendered as "LO points" in captions. The alliance rating in the duel league system.

Game terms — A to C

Abyss Adventure — the daily timed-adventure system. Rarity distribution roughly blue 68% / purple 24% / orange 8%. The source of Member Cards.

Aiding Beast — a second beast assigned alongside your main. Requires 8 stars, and cannot be gold if the main is gold.

Alchemical elixir — a research material. Comes mainly from the Ultimate Alliance Duel battle pass.

Alliance Help — teammates shortening your construction and research timers. The correct alternative to spending gems.

Alliance Lookout — a season-world structure that expands alliance territory. Capped at roughly 300.

Basecamp (BC) — your main building and the game's primary feature gate. Caps your maximum hero level.

Beast Badges — Beast Shop currency, from Entombed Solpolis.

Beast Crystals — from the Beast Mine Cave. Now used mainly for hatching.

Blaster — Carnival Night currency, spent shooting balloons.

Breakthrough — promoting gold gear to red. Needs level 100, promotion 10, 10 blueprints and 100 core energy.

Breakthrough Blueprint — the breakthrough item. Buy in the alliance store, not the cash shop.

Breakthrough Items — the beast material that raises a beast's level cap every 10 levels.

Calendar Round — the Entombed Solpolis objective that generates continuous alliance points.

Champ Medals — Fortune Mobilization currency, from Points Chests.

Chips — official-website currency that buys any in-game pack. Cheaper than in-game purchase, and they never expire.

Commander — a player.

Core energy / energy cores — the material for gear promotion and the red gear breakthrough. The principal late-game bottleneck. Best source: Lucky Cards.

Counter triangle — Warrior beats Rider, Rider beats Shooter, Shooter beats Warrior. Troops follow the same triangle as heroes.

Game terms — D to L

Defence Points — Goblin Legion scoring, from clearing your own waves and reinforcing allies.

Detection missions — daily missions paying hero shards and resources. Raise the radar for better and more numerous missions.

Energy Prisms — the material for upgrading Exclusive Gear shards. Video guides call these "blue stones".

Explosive Arrow — Quanti Action item that summons a Goblin Warrior. Does not expire when the event ends.

Faction buff — the stacking bonus for same-faction heroes in a queue: 3 heroes +15%, 4 heroes +25%, 5 heroes +35% to attack, defence and counter damage.

Feat — season-world ranking that determines how many season T11 soldiers you earn from occupied ruins.

Fortune Mobilization — the daily points event, also shown as "Battle Readiness".

Gear shards — the material for levelling gear. Obtained partly by scrapping unwanted gear.

Gems / Diamonds — premium currency. For a free player, gems exist to become hero shards.

Goldhaven — the central city of the world map, and the object of the Goldhaven Takeover.

Hall of Fame — where maxed heroes go. Surplus shards spent here buff that hero's entire faction.

Hutman / hut — season-world structures producing free season T11 soldiers once occupied.

Lucky Chests — the main gear source. 0.25% chance of an orange piece.

Game terms — M to R

Marching queue — a deployable squad of heroes, beasts and troops. You have four; build two properly.

Med Bay — recovers sick residents. Not the same as the Hospital.

Member Cards — refresh Earthcore Express trucks. From Abyss Adventure chests.

Merit Points — decide who wins a contested city in Territory Expansion. Not the final hit.

Promotion (gear) — the energy core upgrade track, separate from levelling, up to level 10.

Promotion (troops) — upgrading lower-tier troops. Around 12 hours per batch.

Purple fruits — from releasing beasts; buy new beasts in the redeem screen.

R4 / R5 — alliance officer ranks. R5 is the leader. Both can declare wars, register for events, schedule start times and start rallies. R4 Official Titles carry attribute bonuses; the four ordinary Alliance Positions do not.

Rally Center — enables alliance rally participation; boosts rally attack, defence and capacity.

Rally Hall — increases your maximum troop count. These two buildings had their names swapped on July 23, 2026, so older guides use them the other way round.

Regal Medal — the power-increase reward event that appears a few weeks into a server's life.

Reserve Barracks — holds troops above Rally Hall capacity. Reserve troops can be promoted.

Resolution Chamber — holds the six resident resolutions.

RSS — resources: wood, iron, gold, electricity, food (tomatoes).

Game terms — S to W

Safe Zone — the sunlit area around an occupied Sun Temple in Entombed Solpolis. No combat, and the only place you can dispatch gathering queues from.

Satisfaction Coins — generated by happy, fed, healthy, working residents. Cap 2,000,000. Spent in the Resolution Chamber.

Season soldiers — free troops inside a season world. They do not permanently die, but they do not come home when the season ends.

Shaft — the territory objective in Shaft Fight. Win by holding continuous control for 30 minutes.

Skill books / tomatoes — hero upgrade materials. Tomatoes are the levelling food.

Sovereign — the world's ruler, appointed after a Goldhaven Takeover win. Term lasts 14 days. Approves incoming world transfers; cannot transfer out.

Stamina — gates detection missions, Crystal Rush and wild monster kills. The Bar refill refreshes at 00:00 and 12:00, each lasting 12 hours.

Star level — hero and beast progression via shards. Heroes cap at 5 stars (965 shards total). Beasts need 3 stars to be levelled, 7 to exchange star levels, 8 to take an aiding beast.

Sun Temple — the Entombed Solpolis objective.

T1–T10 — troop tiers. Season worlds add T11.

Titan Sanctum — the central ruin of the Titan Spine Isle map. Controlling it determines the alliance's final season rewards.

Trade shop / Trading Post — daily-refreshing discount shop with free refreshes. Buy speed-ups, golden hero shards and breakthrough blueprints here.

Tribute — relics in Entombed Solpolis, collected from Safe Zones for points.

VS — shorthand for server-vs-server, used loosely for the Ultimate Alliance Duel.

Warehouse — stores resources. Only what is in the Warehouse can be plundered; packed resources in your inventory are safe.

World Passport — world transfer currency. One free per week from the alliance shop; cost scales with Basecamp level.


Key numbers, in one place

  • Hero level cap — 125
  • Hero skill cap — 30
  • Hero stars — 5. Best-supported community total is 965 shards from unlock (BEST GUESS 014)
  • Satisfaction Coin cap — 2,000,000
  • Maximum beasts owned — 1,500
  • Gear auto-dismantle threshold — 800 pieces
  • Orange gear drop rate from Lucky Chests — 0.25%
  • Fire Fiend attacks per day — 5 total
  • Crystal Rush stamina per rally — 20
  • Altar chests claimable per player per day — 10
  • Duel ELO per win or loss — ±6
  • Sovereign term — 14 days
  • World transfer cooldown — 15 days
  • Season length — about 66 days across five phases

Still undocumented

Gaps that remain after both sources:

Golden Saga — launched September 10, 2026 as a server-wide co-op feature running during days 1 to 45 of a server's life, accessed through the Treasure Hall. Announced but never explained.

Summer Revelry — the seasonal cosmetics and beast event. Known reward: the Armored Tricera. Mechanics undocumented, plus a known friction point where unspent season shells were auto-converted to coins without a clear deadline warning.

Regal Medal — named repeatedly as the power-spend event, never explained.

Abyss Adventure reward tables by grade — exist only as screenshots that were never transcribed.

Full VIP points table — no official table has ever been published.