Glossary
A plain glossary of game terms, plus the spelling variants you will see in chat and in auto-captioned videos.
Name variants¶
These guides use the first spelling, which follows the published roster. The rest are variants you will encounter.
Heroes
- Bach — also Bock, Buck, Bot
- Vela — also Vila, Bella
- Fros — also Frose, Froze, Frozen
- Reysa — also Raisa, Rasa
- Lia — also Leah
- Noel — also Noah (the official server's own gear-priority list says "Noah" while its roster says Noel; treated as one hero)
- Ezrick — also Ezrik
- Akali — also Akachi
- Nyra — also Nira
- Quanti — also Quan Ti
- Guru-001 — also Guru, Guardian 001
- Scarlet, Oracle, Hermione, Elias, Pete, Melinda, Luna, Star, Penny, Rick, Corvus, Alina, Blaze — spelled consistently
Terms
- Faction — written and spoken as "fraction" in game and in the source material. Same thing.
- Guardian Altar — appears as Gurdian Altar, Gerdian Alter
- Armored Tricera — video guides call it "Rock Tricera"
- Entombed Solpolis — badly mangled in auto-captions
- Regal Medal — appears as "Metal Regal"
- Ketzel Kawad — spelling uncertain
- ELO — rendered as "LO points" in captions. The alliance rating in the duel league system.
Game terms — A to C¶
Abyss Adventure — the daily timed-adventure system. Rarity distribution roughly blue 68% / purple 24% / orange 8%. The source of Member Cards.
Aiding Beast — a second beast assigned alongside your main. Requires 8 stars, and cannot be gold if the main is gold.
Alchemical elixir — a research material. Comes mainly from the Ultimate Alliance Duel battle pass.
Alliance Help — teammates shortening your construction and research timers. The correct alternative to spending gems.
Alliance Lookout — a season-world structure that expands alliance territory. Capped at roughly 300.
Basecamp (BC) — your main building and the game's primary feature gate. Caps your maximum hero level.
Beast Badges — Beast Shop currency, from Entombed Solpolis.
Beast Crystals — from the Beast Mine Cave. Now used mainly for hatching.
Blaster — Carnival Night currency, spent shooting balloons.
Breakthrough — promoting gold gear to red. Needs level 100, promotion 10, 10 blueprints and 100 core energy.
Breakthrough Blueprint — the breakthrough item. Buy in the alliance store, not the cash shop.
Breakthrough Items — the beast material that raises a beast's level cap every 10 levels.
Calendar Round — the Entombed Solpolis objective that generates continuous alliance points.
Champ Medals — Fortune Mobilization currency, from Points Chests.
Chips — official-website currency that buys any in-game pack. Cheaper than in-game purchase, and they never expire.
Commander — a player.
Core energy / energy cores — the material for gear promotion and the red gear breakthrough. The principal late-game bottleneck. Best source: Lucky Cards.
Counter triangle — Warrior beats Rider, Rider beats Shooter, Shooter beats Warrior. Troops follow the same triangle as heroes.
Game terms — D to L¶
Defence Points — Goblin Legion scoring, from clearing your own waves and reinforcing allies.
Detection missions — daily missions paying hero shards and resources. Raise the radar for better and more numerous missions.
Energy Prisms — the material for upgrading Exclusive Gear shards. Video guides call these "blue stones".
Explosive Arrow — Quanti Action item that summons a Goblin Warrior. Does not expire when the event ends.
Faction buff — the stacking bonus for same-faction heroes in a queue: 3 heroes +15%, 4 heroes +25%, 5 heroes +35% to attack, defence and counter damage.
Feat — season-world ranking that determines how many season T11 soldiers you earn from occupied ruins.
Fortune Mobilization — the daily points event, also shown as "Battle Readiness".
Gear shards — the material for levelling gear. Obtained partly by scrapping unwanted gear.
Gems / Diamonds — premium currency. For a free player, gems exist to become hero shards.
Goldhaven — the central city of the world map, and the object of the Goldhaven Takeover.
Hall of Fame — where maxed heroes go. Surplus shards spent here buff that hero's entire faction.
Hutman / hut — season-world structures producing free season T11 soldiers once occupied.
Lucky Chests — the main gear source. 0.25% chance of an orange piece.
Game terms — M to R¶
Marching queue — a deployable squad of heroes, beasts and troops. You have four; build two properly.
Med Bay — recovers sick residents. Not the same as the Hospital.
Member Cards — refresh Earthcore Express trucks. From Abyss Adventure chests.
Merit Points — decide who wins a contested city in Territory Expansion. Not the final hit.
Promotion (gear) — the energy core upgrade track, separate from levelling, up to level 10.
Promotion (troops) — upgrading lower-tier troops. Around 12 hours per batch.
Purple fruits — from releasing beasts; buy new beasts in the redeem screen.
R4 / R5 — alliance officer ranks. R5 is the leader. Both can declare wars, register for events, schedule start times and start rallies. R4 Official Titles carry attribute bonuses; the four ordinary Alliance Positions do not.
Rally Center — enables alliance rally participation; boosts rally attack, defence and capacity.
Rally Hall — increases your maximum troop count. These two buildings had their names swapped on July 23, 2026, so older guides use them the other way round.
Regal Medal — the power-increase reward event that appears a few weeks into a server's life.
Reserve Barracks — holds troops above Rally Hall capacity. Reserve troops can be promoted.
Resolution Chamber — holds the six resident resolutions.
RSS — resources: wood, iron, gold, electricity, food (tomatoes).
Game terms — S to W¶
Safe Zone — the sunlit area around an occupied Sun Temple in Entombed Solpolis. No combat, and the only place you can dispatch gathering queues from.
Satisfaction Coins — generated by happy, fed, healthy, working residents. Cap 2,000,000. Spent in the Resolution Chamber.
Season soldiers — free troops inside a season world. They do not permanently die, but they do not come home when the season ends.
Shaft — the territory objective in Shaft Fight. Win by holding continuous control for 30 minutes.
Skill books / tomatoes — hero upgrade materials. Tomatoes are the levelling food.
Sovereign — the world's ruler, appointed after a Goldhaven Takeover win. Term lasts 14 days. Approves incoming world transfers; cannot transfer out.
Stamina — gates detection missions, Crystal Rush and wild monster kills. The Bar refill refreshes at 00:00 and 12:00, each lasting 12 hours.
Star level — hero and beast progression via shards. Heroes cap at 5 stars (965 shards total). Beasts need 3 stars to be levelled, 7 to exchange star levels, 8 to take an aiding beast.
Sun Temple — the Entombed Solpolis objective.
T1–T10 — troop tiers. Season worlds add T11.
Titan Sanctum — the central ruin of the Titan Spine Isle map. Controlling it determines the alliance's final season rewards.
Trade shop / Trading Post — daily-refreshing discount shop with free refreshes. Buy speed-ups, golden hero shards and breakthrough blueprints here.
Tribute — relics in Entombed Solpolis, collected from Safe Zones for points.
VS — shorthand for server-vs-server, used loosely for the Ultimate Alliance Duel.
Warehouse — stores resources. Only what is in the Warehouse can be plundered; packed resources in your inventory are safe.
World Passport — world transfer currency. One free per week from the alliance shop; cost scales with Basecamp level.
Key numbers, in one place¶
- Hero level cap — 125
- Hero skill cap — 30
- Hero stars — 5. Best-supported community total is 965 shards from unlock (BEST GUESS 014)
- Satisfaction Coin cap — 2,000,000
- Maximum beasts owned — 1,500
- Gear auto-dismantle threshold — 800 pieces
- Orange gear drop rate from Lucky Chests — 0.25%
- Fire Fiend attacks per day — 5 total
- Crystal Rush stamina per rally — 20
- Altar chests claimable per player per day — 10
- Duel ELO per win or loss — ±6
- Sovereign term — 14 days
- World transfer cooldown — 15 days
- Season length — about 66 days across five phases
Still undocumented¶
Gaps that remain after both sources:
Golden Saga — launched September 10, 2026 as a server-wide co-op feature running during days 1 to 45 of a server's life, accessed through the Treasure Hall. Announced but never explained.
Summer Revelry — the seasonal cosmetics and beast event. Known reward: the Armored Tricera. Mechanics undocumented, plus a known friction point where unspent season shells were auto-converted to coins without a clear deadline warning.
Regal Medal — named repeatedly as the power-spend event, never explained.
Abyss Adventure reward tables by grade — exist only as screenshots that were never transcribed.
Full VIP points table — no official table has ever been published.