Titan Spine Map
A smaller X and a bigger Y is closer to the Sanctum. Compass words do not survive a diamond; coordinates do. Hover any marker for its name and exact position.
Every structure is at its real in-game coordinate. The chain you can build is capped at 300 buildings and every early placement constrains the later ones, so which gates sit between you and the centre is a map question.
Scroll or pinch to zoom, drag to pan, double-click to zoom in. Markers hold their size as you zoom, so crowded ones come apart. Your view and your layer choices stay in this browser.
Scroll or pinch to zoom, drag to pan, double-click to zoom in, Fit to go back. Hover or tap any marker for its name and exact coordinates. Markers hold their size as you zoom, so crowded ones come apart instead of growing with the gaps between them — the three Lv.9 Gatehouses twelve coordinate units apart are one shape at full view and three at 4×.
Correction, 8 October 2026: this map was mirrored until today
Every marker was plotted on the wrong side of the isle. The transform that turns a game coordinate into a position on the terrain had its X and Y inputs swapped, which reflected the whole map across the centre line running from the top corner to the bottom corner. Any route or distance read off this page before 8 October should be read again.
It was caught by the 57 Gatehouses captured that day. A Gatehouse panel names the two areas it joins — "Tidefang Delta, Tricera Plains" — and those pairs only line up with the area names drawn on the terrain under one of the two orientations. Measured against the line between the two named areas, the typical gate was 202 pixels out before the fix and 40 after. Measured against the drawn borders, 23 pixels before, 7 after.
The three Hutments confirm it independently. They were recorded in Ironclad Wasteland on 1 October, a week before any of this; the old orientation put them over Thornleaf Highlands, and the corrected one puts them next to the Ironclad Wasteland label.
Why the gates sit exactly on the lines
Bridges and Gatehouses are drawn as archways rather than dots, and they are the one marker type nudged onto the dark red region border rather than plotted straight from its coordinate. A gate is a crossing point, so the drawn border is better evidence of where it belongs than a background image that was assembled from overlapping screenshots and is a little stretched in places.
The nudge is small — a typical gate moves about 13 pixels on a 1600-pixel map — so it tidies what the coordinate already said rather than relocating anything. The coordinates in the tooltip and the table are untouched and remain the real ones.
The map is the same on every server¶
Captures from two different servers put the same structures at the same coordinates, with the same levels:
| Coordinate | Server A, 1 Oct | Server 8, 8 Oct |
|---|---|---|
| 751, 751 | Lv.10 Titan Sanctum | Lv.10 Titan Sanctum |
| 748, 979 | Lv.9 Jungle Lord Ruin | Lv.9 Jungle Lord Ruin |
| 771, 733 | Lv.6 Bunker | Lv.6 Bunker |
| 730, 972 | Lv.7 Bunker | Lv.7 Bunker |
Four overlapping points, four exact matches, no contradictions. If the isle were generated per server, four independent coordinates would not line up by chance — and the levels would not match either. A named ruin landing on the same tile at the same tier is the strongest of the four.
Plan on the layout being fixed. See BEST GUESS 054.
What we know about the ground¶
The Sanctum is exactly central — X:751, Y:751, in Colossus Realm, Division 1. Straight-line distance to the prize is the same for everyone. What differs is what stands in the way.
All 13 areas are now named by the game, not just the three we had: Abyssal Vortex, Ashforge Realm, Cloudcrown Forest, Colossus Realm, Crimson Woods, Ironclad Wasteland, Scarlet Sandhills, Shadowveil Wilds, Skyward Cliff, Thornleaf Highlands, Tidefang Delta, Tricera Plains and Twincrest Canyon. Each is cut further into numbered Divisions. The Sanctum sits in Colossus Realm, Division 1, so a start inside Colossus is nearer the centre than one anywhere else.
Hutments come in three flavours, and they sit together. A Warrior, a Rider and a Shooter Hutment were found within four coordinate units of each other at ~(160, 789) in Ironclad Wasteland — so hut clusters are a thing, and taking one tile may put two more within reach. Hutments produce free season troops continuously, which makes a cluster worth more than its tile count suggests.
Nine Lv.9 Gatehouses ring the Sanctum, in three groups of three. Every one of them sits between 99 and 157 coordinate units from the centre, and each group seals one approach into Colossus Realm:
| Approach | Coordinates | Border it closes |
|---|---|---|
| North-west | (688, 607) (690, 612) (692, 617) | Ashforge Realm | Colossus Realm |
| South | (746, 862) (746, 868) (747, 874) | inside Colossus, Division 3 |
| East | (845, 782) (847, 789) (849, 796) | Abyssal Vortex | Colossus Realm |
They out-level every fortress we have seen, and a gatehouse must be taken before an alliance can move between regions. There is no cheap way in. Whichever approach you come from, the last step is three Lv.9 gatehouses, not one.
Gatehouse level tracks distance from the Sanctum. Across 57 of them:
| Level | Count | Distance from Sanctum |
|---|---|---|
| Lv.9 | 9 | 99 – 157 |
| Lv.7 | 16 | 154 – 481 |
| Lv.5 | 28 | 185 – 816 |
| Lv.6 | 4 | 475 – 865, all in the Scarlet Sandhills / Twincrest Canyon corner |
The bands overlap at the edges, so this is a trend and not a rule — but it means the cost of a gate tells you roughly how far in you are, and the four Lv.6s look like a regional variant rather than a ring.
The isle has 17 known borders between 13 areas. Each gatehouse panel names the two areas it joins, which is how we know what connects to what:
| Area | Borders it shares |
|---|---|
| Ashforge Realm, Ironclad Wasteland | 4 each |
| Abyssal Vortex, Cloudcrown Forest, Scarlet Sandhills, Thornleaf Highlands, Tidefang Delta, Tricera Plains | 3 each |
| Colossus Realm, Crimson Woods, Shadowveil Wilds | 2 each |
| Skyward Cliff, Twincrest Canyon | 1 each |
Colossus Realm has only two known neighbours — Ashforge Realm and Abyssal Vortex — which is consistent with the three Lv.9 clusters above. Skyward Cliff and Twincrest Canyon are corners: one way in, one way out. A start there is defensible and slow.
Fortresses are spread, not clustered. Seven observed, from X:668 to X:1112 and Y:438 to Y:933 — west, centre, south and east. Levels run 6 to 8.
This map is a sample, not a census
Everything here is somewhere a player pointed the camera. The gates are now close to a census — the 8 October sweep walked the border network and caught 59 Gatehouses spread over every area — but the bunkers, ruins and fortresses are still only where someone happened to look, so apparent clusters among those may be an artefact of the search pattern.
Crimson Woods is the exception. It was swept division by division through the Quick Preview panel, which lists every structure in a division rather than whatever is on screen, so its 59 structures across 8 Divisions are close to complete. Density there reflects a real survey; density elsewhere reflects where someone looked.
An earlier version of this page claimed all fortresses were in the east. The second capture set disproved it immediately. Treat blank areas as unsurveyed, not empty.
For R5, choosing a starting land¶
What the data supports, and what it does not:
Choose for gates, not for ground. Lands of Beginning are resource-poor by design, so picking on local resources optimises the phase that matters least. The question worth asking is which Lv.9 Gatehouse or bridge sits between you and the Sanctum.
Prefer Colossus Realm if you get the choice. The Sanctum is in Colossus Division 1, and Colossus has only two known neighbours — Ashforge Realm and Abyssal Vortex. Starting anywhere else means crossing into one of those first.
Every approach is expensive, not just the southern one. We used to know about two Lv.9 Gatehouses in the south; there are nine, in three groups of three, one group on each way in. Picking a direction does not avoid them — it only chooses which three you fight.
Count the lookouts, not the tiles. You can only attack what is adjacent to your territory, at 2,000 materials per lookout and 15 a day maximum. A land that is 400 coordinate units from your first real objective is a week of building before you can touch it. See the Daily Checklist.
The one thing we cannot tell you yet
We do not know where the eight Lands of Beginning are. None of the captures show the land-selection screen, so we cannot say which starting land is nearest which gate — the single most useful fact for this decision.
This is the capture to get. When land selection opens, photograph the selection map with the candidate lands visible, and if the panel shows coordinates for each, capture those too. That turns everything above into an actual recommendation.
Every structure¶
All 191 structures with coordinates — 1 titan sanctum, 59 gatehouse, 18 fortress, 12 ruin, 3 hutment, 38 bridge, 60 bunker
| Structure | X | Y | Holder |
|---|---|---|---|
| Lv.10 Titan Sanctum | 751 | 751 | Ownerless |
| Lv.5 Gatehouse | 505 | 72 | Ownerless |
| Lv.5 Gatehouse | 490 | 220 | Ownerless |
| Lv.5 Gatehouse | 1151 | 240 | Ownerless |
| Lv.5 Gatehouse | 1044 | 297 | Ownerless |
| Lv.7 Gatehouse | 522 | 328 | Ownerless |
| Lv.7 Gatehouse | 643 | 340 | Ownerless |
| Lv.5 Gatehouse | 947 | 358 | Ownerless |
| Lv.7 Gatehouse | 470 | 371 | Ownerless |
| Lv.7 Gatehouse | 742 | 406 | Ownerless |
| Lv.5 Gatehouse | 428 | 410 | Ownerless |
| Lv.5 Gatehouse | 856 | 415 | Ownerless |
| Lv.5 Gatehouse | 320 | 449 | Ownerless |
| Lv.7 Gatehouse | 537 | 453 | Ownerless |
| Lv.5 Gatehouse | 241 | 469 | Ownerless |
| Lv.5 Gatehouse | 1382 | 531 | Ownerless |
| Lv.7 Gatehouse | 586 | 547 | Ownerless |
| Lv.9 Gatehouse | 688 | 607 | Ownerless |
| Lv.9 Gatehouse | 690 | 612 | Ownerless |
| Lv.9 Gatehouse | 692 | 617 | Ownerless |
| Lv.7 Gatehouse | 905 | 757 | Ownerless |
| Lv.5 Gatehouse | 1069 | 778 | Ownerless |
| Lv.9 Gatehouse | 845 | 782 | Ownerless |
| Lv.9 Gatehouse | 847 | 789 | Ownerless |
| Lv.9 Gatehouse | 849 | 796 | Ownerless |
| Lv.7 Gatehouse | 970 | 803 | Ownerless |
| Lv.7 Gatehouse | 1065 | 817 | Ownerless |
| Lv.5 Gatehouse | 124 | 846 | Ownerless |
| Lv.9 Gatehouse | 746 | 862 | Ownerless |
| Lv.5 Gatehouse | 605 | 865 | Ownerless |
| Lv.9 Gatehouse | 746 | 868 | Ownerless |
| Lv.9 Gatehouse | 747 | 874 | Ownerless |
| Lv.5 Gatehouse | 509 | 875 | Ownerless |
| Lv.5 Gatehouse | 401 | 880 | Ownerless |
| Lv.5 Gatehouse | 210 | 885 | Ownerless |
| Lv.7 Gatehouse | 1135 | 893 | Ownerless |
| Lv.7 Gatehouse | 712 | 930 | Ownerless |
| Lv.6 Gatehouse | 1182 | 950 | Ownerless |
| Lv.7 Gatehouse | 1140 | 977 | Ownerless |
| Lv.5 Gatehouse | 275 | 986 | Ownerless |
| Lv.7 Gatehouse | 679 | 1038 | Ownerless |
| Lv.6 Gatehouse | 1232 | 1044 | Ownerless |
| Lv.5 Gatehouse | 225 | 1048 | Ownerless |
| Lv.7 Gatehouse | 1007 | 1057 | Ownerless |
| Lv.5 Gatehouse | 201 | 1115 | Ownerless |
| Lv.5 Gatehouse | 548 | 1124 | Ownerless |
| Lv.7 Gatehouse | 724 | 1150 | Ownerless |
| Lv.5 Gatehouse | 635 | 1160 | Ownerless |
| Lv.7 Gatehouse | 820 | 1163 | Ownerless |
| Lv.5 Gatehouse | 191 | 1193 | Ownerless |
| Lv.5 Gatehouse | 903 | 1208 | Ownerless |
| Lv.5 Gatehouse | 468 | 1239 | Ownerless |
| Lv.6 Gatehouse | 1271 | 1242 | Ownerless |
| Lv.5 Gatehouse | 946 | 1280 | Ownerless |
| Lv.5 Gatehouse | 459 | 1323 | Ownerless |
| Lv.5 Gatehouse | 192 | 1328 | Ownerless |
| Lv.5 Gatehouse | 992 | 1364 | Ownerless |
| Lv.5 Gatehouse | 248 | 1393 | Ownerless |
| Lv.6 Gatehouse | 1328 | 1396 | Ownerless |
| Lv.5 Gatehouse | 493 | 1426 | Ownerless |
| Lv.5 Fortress | 1029 | 83 | Ownerless |
| Lv.6 Fortress | 612 | 116 | Ownerless |
| Lv.5 Fortress | 1152 | 155 | Ownerless |
| Lv.6 Fortress | 586 | 167 | Ownerless |
| Lv.6 Fortress | 867 | 169 | Ownerless |
| Lv.7 Fortress | 650 | 231 | Ownerless |
| Lv.7 Fortress | 790 | 311 | Ownerless |
| Lv.6 Fortress | 1193 | 313 | Ownerless |
| Lv.7 Fortress | 580 | 329 | Ownerless |
| Lv.6 Fortress | 1314 | 376 | Ownerless |
| Lv.7 Fortress | 1012 | 438 | Ownerless |
| Lv.6 Fortress | 1112 | 454 | Ownerless |
| Lv.6 Fortress | 1225 | 556 | Ownerless |
| Lv.6 Fortress | 872 | 572 | Ownerless |
| Lv.7 Fortress | 668 | 600 | Ownerless |
| Lv.8 Fortress | 708 | 678 | Ownerless |
| Lv.7 Fortress | 1079 | 683 | Ownerless |
| Lv.7 Fortress | 751 | 933 | Ownerless |
| Lv.8 Stegosaurus Ruin | 751 | 141 | Ownerless |
| Lv.8 Brachiosaurus Ruin | 211 | 195 | Ownerless |
| Lv.9 Lava Lord Ruin | 671 | 441 | Ownerless |
| Lv.8 T-Rex Ruin | 1010 | 561 | Ownerless |
| Lv.8 Ankylosaurus Ruin | 375 | 696 | Ownerless |
| Lv.9 Vortex Lord Ruin | 1013 | 930 | Ownerless |
| Lv.9 Jungle Lord Ruin | 748 | 979 | Ownerless |
| Lv.8 Spinosaurus Ruin | 387 | 1009 | Ownerless |
| Lv.8 Pterosaur Ruin | 70 | 1092 | Ownerless |
| Lv.9 Dilophosaurus Ruin | 1280 | 1135 | Ownerless |
| Lv.8 Raptor Ruin | 1053 | 1173 | Ownerless |
| Lv.8 Trike Ruin | 633 | 1369 | Ownerless |
| Lv.2 Warrior Hutment | 160 | 788 | Ownerless |
| Lv.6 Rider Hutment | 158 | 790 | Ownerless |
| Lv.3 Shooter Hutment | 162 | 790 | Ownerless |
| Lv.4 Bridge | 783 | 205 | Ownerless |
| Lv.4 Bridge | 1002 | 266 | Ownerless |
| Bridge | 1127 | 302 | Ownerless |
| Bridge | 1130 | 302 | Ownerless |
| Bridge | 1417 | 341 | Ownerless |
| Bridge | 1420 | 341 | Ownerless |
| Lv.4 Bridge | 1169 | 365 | Ownerless |
| Bridge | 1172 | 365 | Ownerless |
| Lv.4 Bridge | 1155 | 393 | Ownerless |
| Bridge | 1158 | 393 | Ownerless |
| Bridge | 1421 | 417 | Ownerless |
| Bridge | 1424 | 417 | Ownerless |
| Lv.4 Bridge | 1109 | 526 | Ownerless |
| Lv.4 Bridge | 1112 | 526 | Ownerless |
| Bridge | 694 | 561 | Ownerless |
| Bridge | 984 | 567 | Ownerless |
| Bridge | 987 | 567 | Ownerless |
| Bridge | 1086 | 578 | Ownerless |
| Bridge | 1089 | 578 | Ownerless |
| Lv.4 Bridge | 1014 | 637 | Ownerless |
| Bridge | 1101 | 637 | Ownerless |
| Lv.4 Bridge | 1104 | 637 | Ownerless |
| Lv.4 Bridge | 1014 | 640 | Ownerless |
| Lv.6 Bridge | 1146 | 661 | Ownerless |
| Lv.6 Bridge | 1146 | 664 | Ownerless |
| Bridge | 1205 | 664 | Ownerless |
| Bridge | 1063 | 693 | Ownerless |
| Bridge | 1063 | 696 | Ownerless |
| Lv.4 Bridge | 725 | 703 | Ownerless |
| Lv.4 Bridge | 690 | 716 | Ownerless |
| Lv.4 Bridge | 1012 | 726 | Ownerless |
| Bridge | 1015 | 726 | Ownerless |
| Lv.4 Bridge | 1068 | 737 | Ownerless |
| Bridge | 1068 | 740 | Ownerless |
| Lv.4 Bridge | 726 | 752 | Ownerless |
| Lv.4 Bridge | 738 | 800 | Ownerless |
| Lv.4 Bridge | 1065 | 820 | Ownerless |
| Lv.4 Bridge | 744 | 905 | Ownerless |
| Lv.5 Bunker | 857 | 66 | Ownerless |
| Lv.4 Bunker | 673 | 74 | Ownerless |
| Bunker | 392 | 81 | Ownerless |
| Lv.7 Bunker | 745 | 83 | Ownerless |
| Lv.5 Bunker | 931 | 85 | Ownerless |
| Lv.3 Bunker | 1173 | 96 | Ownerless |
| Lv.7 Bunker | 272 | 136 | Ownerless |
| Lv.4 Bunker | 652 | 155 | Ownerless |
| Lv.4 Bunker | 953 | 172 | Ownerless |
| Lv.3 Bunker | 1091 | 193 | Ownerless |
| Lv.5 Bunker | 994 | 194 | Ownerless |
| Lv.5 Bunker | 1414 | 194 | Ownerless |
| Lv.3 Bunker | 820 | 204 | Ownerless |
| Lv.5 Bunker | 596 | 211 | Ownerless |
| Lv.4 Bunker | 1031 | 233 | Ownerless |
| Lv.3 Bunker | 891 | 235 | Ownerless |
| Lv.4 Bunker | 573 | 248 | Ownerless |
| Lv.5 Bunker | 1293 | 252 | Ownerless |
| Lv.5 Bunker | 951 | 255 | Ownerless |
| Lv.5 Bunker | 1392 | 314 | Ownerless |
| Lv.3 Bunker | 1092 | 355 | Ownerless |
| Lv.6 Bunker | 773 | 375 | Ownerless |
| Bunker | 976 | 400 | Ownerless |
| Lv.5 Bunker | 813 | 414 | Ownerless |
| Lv.3 Bunker | 1409 | 426 | Ownerless |
| Lv.3 Bunker | 1293 | 454 | Ownerless |
| Lv.5 Bunker | 947 | 471 | Ownerless |
| Lv.3 Bunker | 1198 | 501 | Ownerless |
| Lv.7 Bunker | 632 | 515 | Ownerless |
| Lv.7 Bunker | 1033 | 533 | Ownerless |
| Lv.3 Bunker | 831 | 534 | Ownerless |
| Lv.5 Bunker | 909 | 553 | Ownerless |
| Lv.4 Bunker | 1102 | 586 | Ownerless |
| Bunker | 932 | 593 | Ownerless |
| Lv.6 Bunker | 417 | 606 | Ownerless |
| Lv.5 Bunker | 953 | 632 | Ownerless |
| Lv.5 Bunker | 331 | 651 | Ownerless |
| Lv.5 Bunker | 869 | 651 | Ownerless |
| Lv.5 Bunker | 803 | 673 | Ownerless |
| Lv.4 Bunker | 272 | 692 | Ownerless |
| Bunker | 1012 | 693 | Ownerless |
| Lv.5 Bunker | 412 | 694 | Ownerless |
| Lv.5 Bunker | 172 | 714 | Ownerless |
| Lv.6 Bunker | 771 | 733 | Ownerless |
| Bunker | 953 | 733 | Ownerless |
| Lv.6 Bunker | 724 | 773 | Ownerless |
| Lv.6 Bunker | 1062 | 890 | Ownerless |
| Lv.6 Bunker | 1054 | 951 | Ownerless |
| Lv.7 Bunker | 730 | 972 | Ownerless |
| Lv.5 Bunker | 451 | 992 | Ownerless |
| Lv.6 Bunker | 735 | 1020 | Ownerless |
| Lv.5 Bunker | 409 | 1063 | Ownerless |
| Lv.3 Bunker | 1292 | 1092 | Ownerless |
| Bunker | 932 | 1133 | Ownerless |
| Lv.5 Bunker | 49 | 1155 | Ownerless |
| Lv.5 Bunker | 1312 | 1172 | Ownerless |
| Bunker | 112 | 1173 | Ownerless |
| Lv.5 Bunker | 971 | 1190 | Ownerless |
| Lv.5 Bunker | 672 | 1332 | Ownerless |
| Lv.5 Bunker | 692 | 1391 | Ownerless |
Where this came from¶
Two capture passes with the in-game panels, parsed by OCR:
| Pass | Server | Panel | Structures |
|---|---|---|---|
| 1 October 2026 | unrecorded | Ruins Quick Preview carousel | 72 |
| 8 October 2026 | server 8 | Full structure detail panels | 15 |
Merged to 75 distinct structures after collapsing OCR jitter. The 8 October pass also supplied realm and division names, garrison and durability figures, and the Gatehouse type, which the first pass never showed.
Occupancy is not recorded here. Both passes caught the isle largely unclaimed, and who holds what changes daily, so a holder column would be stale before you read it. Track that in your own alliance's tooling, not from a page that updates when someone remembers to take screenshots.
Levels are as observed. A few from the first pass came back ambiguous from OCR; where the tier could not be read cleanly the structure is listed by name alone rather than with a guessed number. The second pass filled several of those in.