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Calendar — the next two weeks

Server 19. Each day shows what runs, what to hold back, and the one line that matters for that weekday. Computed in your browser against the in-game clock.

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Reading the schedule…


How to read a day

The line under the weekday is the standing rule for that day of the week — what is always true on a Tuesday, regardless of which events happen to be running.

Gold pills are events starting that day. Outlined pills are events already running. Both link to their guide.

Hold lists the material categories you should not spend that day, because something wants them within its lead time. When nothing needs banking, the day says spend freely — that is your window to clear a backlog.

Last day warns you that an event closes at the end of that day. Event currency does not carry over, so that is your deadline to empty blasters, sandwiches, tickets or pickaxes.

The reasoning behind all of it is in Banking and Timing. For today specifically, What to bank right now is more detailed.

Changing what a weekday says

The standing weekday lines live in docs/assets/schedule.json under dayHints, keyed 0 (Sunday) through 6 (Saturday). One short sentence each. Edit, rebuild, re-upload.

Event placement comes from the events array in the same file — so correcting a cycle anchor fixes the calendar, the live board and the home page together.