Daily loop
This is the loop that funds everything else. It is where free accounts get their resources, hero shards, and event currency. Skipping it for a week costs more than any single event you could miss.
The short version¶
- Abyss Adventure — send heroes out, claim roughly every 8 hours. The highest-value daily.
- Detection / Intel missions — run every one; raise the radar level fast.
- Fire Fiend — 5 attacks per day total, not per spawn. Check the faction bonus first.
- Crystal Rush — rally Crystal Giants, 20 stamina each, milestones at 2 / 5 / 10 / 30 / 50.
- Earthcore Express — accept convoys, raid enemy convoys.
- Fortune Mobilization — daily points event, heavy reward volume.
- Temple Challenges — whichever temple is open today.
- Burn leftover stamina on wild monsters for first-kill rewards and beast eggs.
- Before logging off, send every queue out to gather.
Abyss Adventure — do this first¶
Send heroes on timed adventures, then claim and re-send. Repeatedly called the most important daily activity, because the reward gap between adventure rarities compounds hard.
Rarity matters more than volume. Quest rarity is distributed roughly blue 68% / purple 24% / orange 8%. Orange adventures take longer than purple, purple longer than blue, and higher rarities require higher-tier heroes — S-tier heroes for orange. This is one of the few concrete reasons to own legendary heroes beyond PvP.
Reroll pending tasks toward orange. Pending tasks can be refreshed; Special Adventures cannot. The community advice of "reroll until you get a golden task" is exactly this.
Five grades unlock by Basecamp level. All adventures refresh at 00:00 game time, and an extra special adventure appears every three days. Tasks requiring only one or two heroes were added July 23, 2026, which makes the system far less punishing when your roster is thin.
Do not skip the social half. You get 5 daily chances to assist allies collecting their rewards and 5 chances to plunder from non-allies. A completed non-ally adventure is visible on the map.
Adventure chests are the source of Member Cards, which refresh Earthcore Express trucks. If you want good convoys, you need to be running adventures.
Detection / Intel / Radar missions¶
A repeatable source of resources, soldiers, and hero shards, with the reward tier improving the more you run. Raise the detection radar level early — it improves both mission quality and mission count.
Keep running these even after your purple heroes are maxed; the speed-ups and side rewards remain worth the time.
A hero skill can grant extra detection tasks, but it cannot be used if doing so would exceed your available detection storage slots.
Save Stamina Cans for the alliance duel's day 4 threat wipe rather than burning them on routine detection quests.
Fire Fiend — the most misunderstood event in the game¶
Three rules that most players get wrong:
It is not a rally event. There is no auto-attack. You attack it directly.
You get 5 attacks per day in total — not 5 per spawn. The Fiend appears four times daily for three hours each, which misleads people into thinking each window carries its own allowance. It does not. Spend your five deliberately.
Attacks do not injure your troops, so there is no reason to hold back for fear of losses.
Before you attack, check the faction bonus. A different faction gets bonus damage each day. Sending a rider queue into a Fiend buffed against riders wastes an attempt you cannot get back. Match your queue to counter it — warriors beat riders, riders beat shooters, shooters beat warriors.
Two conveniences: damage achievements are permanent even though the daily quest resets, and a map refresh countdown was added July 30, 2026. Queues will not march indefinitely, so there is no need to teleport next to the spawn.
If you learned this from a video
Older video guides describe sending a rally at the Fiend and imply unlimited attempts. Both are wrong, and this is settled — it is a direct attack, and five is the daily total.
Crystal Rush¶
Rally Crystal Giants at 20 stamina each. The counter only advances on a kill, so a failed rally costs stamina and buys nothing.
Milestone rewards land at 2, 5, 10, 30 and 50 rallies. The 50-rally milestone is the one worth planning your day around: it includes golden hero shards, an S-tier hero ability book, purple hero shards, and gold.
Resets at 00:00 UTC. Kills also generate separate mailbox rewards.
Always attack the highest tier you can actually beat. First kills on a new tier pay a bonus that never repeats, so leaving a tier unattempted forfeits it permanently. The same applies to Armored Tortoises.
Crystal Giants and Tortoises also feed two events worth knowing about: Quanti Action (see Quanti Action) and Core Mining's Treasure Hunter (see Core Mining).
Earthcore Express (Cargo Escort)¶
Accept convoy missions daily at the Centrosphere Union, then escort them. There is a PvP half.
- Each truck gets 1 free quality refresh; Member Cards buy more, and enough refreshes guarantees a Level 5 "Goldhaven Special" truck.
- Up to 5 heroes per convoy. A hero escorts one truck at a time and the lineup locks on departure.
- Your truck can be raided up to 2 times en route.
- You may raid non-alliance trucks up to 4 times per day. Failed raids cost no attempt and no troops, so there is no downside to trying a raid you are unsure about.
- Higher Outpost level raises truck quality and base rewards.
Beasts are deployable here.
Fortune Mobilization (shown in some places as "Battle Readiness")¶
A daily points event that pays speed-ups, hero shards, and resources in volume — and the same hoard-then-spend logic as the alliance duel applies.
How it scores: complete Battle Readiness quests for points, open Points Chests each round, collect Champ Medals from those chests, and claim the daily Champ Rewards once you have enough medals. Refreshes daily at 00:00, and each round can carry a different theme.
Ranking: at 00:00 daily you are randomly matched against commanders of similar strength, including from other servers. Rankings go by total points that day, settle once daily, and arrive by in-game mail. Leaderboard points can lag — final rewards use points actually earned.
Two things worth knowing:
- The speed-up research task pays 5 points per minute accelerated. This makes banked speed-ups directly convertible into ranking position.
- Changing the theme requires VIP, and changing resets your current points and progress without extending the phase timer. The number of changes resets daily at 00:00.
Exclusive Hero Gear missions were added here on August 27, 2026, which makes it a gear-shard source as well.
Temple Challenges¶
Six themed temples on a weekly rotation, entered from the Adventure Camp. Unlocks at Basecamp 12. Full detail, including the day-by-day rotation and the cumulative clear ladder, is in Temple Challenges.
The short version: check which temple is open today, clear it, and know that weekly progress resets Tuesday 00:00 UTC.
Arena¶
A PvP ladder with two tiers — single-server Contender matches and cross-server Summit matches for the top 200 players by personal power. See Arena and Champ Clash. The Arena shop sells one orange gear piece per week, which is the most reliable free orange gear source in the game.
Stamina, and where it comes from¶
Stamina gates detection missions, Crystal Rush, and wild monster kills. The Bar replenishes it, and the refill refreshes at 00:00 and 12:00 daily, each lasting 12 hours — so checking in twice a day gets you materially more than checking in once.
Unspent stamina is wasted; there is no bank. Spend it all, split across detection missions and Crystal Giant / Tortoise rallies.
Conflict flagged
Older video guides describe "two free stamina loads a day, plus one from Bach." These may be the same two refills described differently. See BEST GUESS 029.
Before you log off¶
Send every queue out to gather. An idle queue produces nothing. If detection is done and Crystal Rush is finished, gather with all of them.
Compress your timers. If troop training finishes in one hour and you will be away for ten, speed it up now and start a fresh ten-hour batch. You are converting one productive hour into ten. Done nightly, this is one of the largest compounding gains available.
Keep resources packed. Resources in your inventory cannot be raided — only what sits in the Warehouse can be stolen. Unpack only what you are about to spend, and remember that resource chests must actually be used to grant their contents; a 100k chest that appears to give 10k has usually not been opened yet.
Shield if you will be away a long stretch, and turn on push notifications.